The Legend of Zelda developed by Shigeru Miyamoto is a story about Link who is given the task of saving Princess Zelda and the empire of Hyrule from Ganondorf who is the Great King of Evil also known as Dark Lord. The game was introduced in the year 1986 and soon Zelda series become the most successful franchise of Nintendo. It’s surprising to know that more than 75 million copies of the video games are sold around the world. The latest entry to the Zelda pantheon is “Breath of the Wild”. Let’s talk about some of the most exciting and fun facts of this beloved video game.
1. Witchy Woman
Princess Zelda was named after Zelda Fitzgerald who is the wife of F. Scott Fitzgerald, author of Great Gatsby. According to Miyamoto, he wanted the game princess to have an enigmatic quality and the personality of Mrs. Fitzgerald fits perfectly.
2 No Sword for You!
In pre-release versions of “The Legend of Zelda”, Link begins with an anime sword. As the game was non-linear, many gamers complained that they were unable to understand what to do. For that reason, Miyamoto responded by taking away Link’s sword.
3. Left is Right
Link is left-handed in each game until the Wii versions featuring a right-handed Link to help the right-handed noobs.
4. Game Genie
Robin Williams was a huge fan of the Legend of Zelda series and he communicated his interest in voicing Ganon for the upcoming game. Also, he named his daughter Zelda Williams. What can you expect more than a Zelda fan?
5. Drop the Mic
The Japanese version of The Legend of Zelda uses the microphones that were built into the game controllers of the Famicom system. It allows the Pols Voice created to be beaten by making noise into the mic. Though the US version of the game removed this as mics were not present on the Nintendo system.
6. Face the Music
The Legend of Zelda was initially planned to use Ravel’s Bolero as its primary theme but disapproved the plan at the last minute after coming to know that the song was still under copyright. Legendary composer Koji Kondo had to come up with the substitute and wrote the iconic melody in a day.
7. The Darkest Timeline
According to the Hyrule Historia, the successive events of Ocarina of Time split the history into three parts. In one part, Link beats Ganon and remains there. In the second one, Link beats Ganon and goes back into the past while in the third Link gets howled by Ganon eventually leading to the events in the original game “The Legend of Zelda”.
8. Days of Future Past
Almost in every Zelda sequel, they had towns and more life. Though due to Link’s defeat, the first Zelda is set in an apocalyptic wilderness or more precisely the Earth in thirty years according to Al Gore.
9. Time Travel
Though you will hardly see any time travel in the series until the release of “Ocarina of Time”. According to the creator Shigeru Miyamoto, this has always meant to be there. The initial idea calls for Link traveling between the future and the past and gives the users a connection between the two. Maybe that’s why he was named Link.
10. Hey Ocarina
The Ocarina of Time is a durable musical instrument having an octave accessible using a mix of buttons. The analog stick allows you play almost any song available. If you are going to invest sufficient time in learning, you can actually go ahead and learn how to play a real ocarina.
11. Look at Me
Shigeru Miyamoto was an enthusiast of first-person firearms and “Ocarina of Time” became the popular first-person game. Miyamoto intends to challenge players to pay attention to their surroundings more than focusing on their character. Eventually, the earliest person angle was dropped as the creators have developed a 3D model of Link that they truly loved and wanted to see it on screen.
12. Holy Wars
Nintendo of America has an authoritarian policy banning all religious imagery and reference. Zelda managed to snitch in a cross on Link’s shield regardless of the fact that they called it the Book of Magic in America. The book was actually known as The Holy Bible in Japan. Though they removed trials of Muslim prayer from the Fire Shrine theme in Ocarina of Time, still the symbol looked somewhat similar to Islamic Star and Falcate.
13. Dungeon Mater
Initially, the game was set to release on floppy disks and allow players to use memory storage and develop and share the dungeons. The day when Nintendo settled on firm holders, this idea got spoiled. It was close to Zelda Craft but didn’t happen as terrible decisions were made when moving from floppy to hard disk.
In the very first Zelda game, the melody in “Breath of the Wild” is built around a piano. They used activities of tunes from prior games to add a feeling of understanding. The piano was meant to create a passive atmosphere thus adding up the ambiance of a scene and allow players to emphasize the visual aspects.
The second expedition in “The Legend of Zelda” is a result of a miscalculation as how much memory every Nintendo cartridge had. As the game finishes, they discovered they have used as many half data available and therefore they created an entirely new game with new dungeons to take over the second half.
We hope you enjoyed these fun facts about The Legend of Zelda. We would like to hear your favorite Zelda memories. Let the world know.